Neben vielen speziellen Programmen wie Piskel, Grafx2, mtPaint, Asesprite usw. eignet sich auch GIMP nach entsprechender Einrichtung erstaunlich gut zum Erstellen von Sprites und Pixel Kunst. Dazu müssen nur einige wenige Einstellungen geändert werden - und welche das sind werde ich euch hier kurz zeigen.
[Unreal Engine][C++] How to create a simple trigger actor A Simple Trigger Volume in C++ Used Unreal Engine Version: 4.22 This is the first post of a small series of Unreal Engine C++ Tutorials. Keep in mind, that Unreal’s API changes rapidly and often. I still hope, this may be of some use to others. Coming from Unity, programming in C++ for Unreal is rather painful. I hope to give you some assistance and make life a little bit easier. Whay, would you say, should we make our own trigger actor? There is ATriggerVolume , right? Yes, there is, but inheriting from it is difficult and rather undocumented. I tried and failed. Yes, we have to give up some of ATriggerVolume 's functionality, but we learn a lot and at least we know exactly what it’s doing. First, we’ll create a new C++ class, inheriting from Actor , called SimpleTriggerVolume . Let’s add a protected property to hold a reference to our trigger component: /** Shape of the trigger volume componen...
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